A Holographic instruction manual
In this section, we will implement the project on Microsoft HoloLens. We will not use Vuforia at all, rather we will modify the project version completed in Chapter 6, How to Change a Flat Tire (also where this chapter started at the beginning), and develop it into an AR-only app using the Microsoft MixedRealityToolkit SDK.
How does this version of the project differ from the mobile AR implementation using Vuforia and ARKit? In the mobile AR version, the app starts up like a normal screen space 2D mobile app. An AR Mode
button lets you switch to the AR view, which lets you see 3D graphics that augment a real-world video feed. The HoloLens version will be entirely in 3D; there is no mode toggle. And there is no need for target image recognition. Instead, we will create a hologram with the instructions, including 3D augmented graphics, along with text, images, and video.
For this chapter, we are going to use as many drag and drop components as we can to keep...