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Artificial Intelligence for Robotics

You're reading from   Artificial Intelligence for Robotics Build intelligent robots that perform human tasks using AI techniques

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788835442
Length 344 pages
Edition 1st Edition
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Author (1):
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Francis X. Govers III Francis X. Govers III
Author Profile Icon Francis X. Govers III
Francis X. Govers III
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Table of Contents (13) Chapters Close

Preface 1. Foundation for Advanced Robotics and AI FREE CHAPTER 2. Setting Up Your Robot 3. A Concept for a Practical Robot Design Process 4. Object Recognition Using Neural Networks and Supervised Learning 5. Picking up the Toys 6. Teaching a Robot to Listen 7. Avoiding the Stairs 8. Putting Things Away 9. Giving the Robot an Artificial Personality 10. Conclusions and Reflections 11. Assessments 12. Other Books You May Enjoy

Summary

This chapter introduced some concepts for robot navigation in an unstructured environment, which is to say, in the real world, where the designers of the robot don't have control over the content of the space. We started by introducing SLAM, along with some of the strengths and weaknesses of map-based navigation. We talked about how Roomba navigate, by random interaction and statistical models. The method selected for our toy-gathering robot project, TinMan, combined two algorithms that both relied mostly on vision sensors.

The first was the floor finder, a technique used by the winning entry in the DARPA Grand Challenge. The FFA (Floor Finder Algorithm) uses the near vision (next to the robot) to teach the far vision (away from the robot) what the texture of the floor is. We can then divide the room into things that are safe to drive on, and things that are not...

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