Spinning and throwing a ball
This recipe continues our exploration of Motion behaviors.
How to do it...
Double-click to open the
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project. This project consists of an AquaBall still image. This is taken right from Motion's Library.With the AquaBall selected, go to the gear icon and choose Throw from under Basic Motion as shown in the following screenshot. Press the F7 key to reveal the HUD.
Press the Space bar to play back the project. Nothing happens. In the HUD, we need to determine where we want the ball to go. Click and drag the center cross hair to the right-hand side until you see an arrow. Drag it till it touches the outermost edge of the circle. If the circle isn't moving fast enough to go offscreen, drag the zoom parameter to the right and than drag the arrow further to the right as shown in the following screenshot:
Stop the playback. Make sure you're on the first frame of your project. Decrease the Canvas size by pressing the Command + - shortcut. Select AquaBall in the Canvas...