Moving a camera versus moving a layer
In the last recipe, we learned how to make a group 3D with a camera. We also looked at how we could move our camera in 3D space using our camera controls situated above the Canvas. In this recipe, we're going to explore moving our camera and our layers in the HUD.
Getting ready
While this book is designed as a cookbook where you can start up from any recipe, if you are new to 3D I highly recommend breezing over the last recipe to help build up your knowledge. From this chapter's exercise files, double-click the 10_02
project. It's the same project we left off with from the previous recipe. It consists of a floor and four rounded rectangles above the floor, casting reflections based on the render settings. There is also a light and a camera in our scene. We're going to move around our camera using the HUD controls and also see how we can move our layers in the same way.
How to do it...
Let's start by moving our camera in the HUD:
Select Camera from the Layers...