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Apple Motion 5 Cookbook

You're reading from   Apple Motion 5 Cookbook With this book you'll be able to fully exploit the fantastic features of Apple Motion. There are over 110 recipes with downloadable content for each chapter and stacks of screenshots. A video editor's dream.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849693806
Length 416 pages
Edition 1st Edition
Tools
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Author (1):
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Nicholas Harauz Nicholas Harauz
Author Profile Icon Nicholas Harauz
Nicholas Harauz
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Toc

Table of Contents (20) Chapters Close

Apple Motion 5 Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Around the Interface FREE CHAPTER 2. Looking at Motion's Library 3. Making It Move with Behaviors 4. Making It Move with Keyframes 5. Let's Make Text 6. Paint and Masks 7. Let's Make Particles 8. Replicators – It's No Fun By Yourself 9. Motion Tracking and Keying 10. Intro to 3D 11. Publishing Your Work to FCP X 12. Customization and Exporting Index

Moving a camera versus moving a layer


In the last recipe, we learned how to make a group 3D with a camera. We also looked at how we could move our camera in 3D space using our camera controls situated above the Canvas. In this recipe, we're going to explore moving our camera and our layers in the HUD.

Getting ready

While this book is designed as a cookbook where you can start up from any recipe, if you are new to 3D I highly recommend breezing over the last recipe to help build up your knowledge. From this chapter's exercise files, double-click the 10_02 project. It's the same project we left off with from the previous recipe. It consists of a floor and four rounded rectangles above the floor, casting reflections based on the render settings. There is also a light and a camera in our scene. We're going to move around our camera using the HUD controls and also see how we can move our layers in the same way.

How to do it...

Let's start by moving our camera in the HUD:

  1. Select Camera from the Layers...

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