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Animating SwiftUI Applications

You're reading from   Animating SwiftUI Applications Create visually stunning and engaging animations for iOS with SwiftUI

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781803232669
Length 478 pages
Edition 1st Edition
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Author (1):
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Stephen DeStefano  Stephen DeStefano 
Author Profile Icon Stephen DeStefano 
Stephen DeStefano 
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of SwiftUI 2. Chapter 2: Understanding Animation with SwiftUI FREE CHAPTER 3. Chapter 3: Creating a Breathing App 4. Chapter 4: Building a Record Player 5. Chapter 5: Animating Colorful Kaleidoscope Effects 6. Chapter 6: Animating a Girl on a Swing 7. Chapter 7: Building a Series of Belts and Gears 8. Chapter 8: Animating a Bouquet of Flowers 9. Chapter 9: Animating Strokes around Shapes 10. Chapter 10: Creating an Ocean Scene 11. Chapter 11: Animating an Elevator 12. Chapter 12: Creating a Word Game (Part 1) 13. Chapter 13: Creating a Word Game (Part 2) 14. Chapter 14: Creating a Color Game 15. Chapter 15: Integrating SpriteKit into Your SwiftUI Projects 16. Index 17. Other Books You May Enjoy

Building a Record Player

In this project, we will create a record player that will move an arm over the record, make the record spin, and play music when a button is pressed.

Sure, record players are a bit outdated now, but this project is a good way to learn new techniques about rotation – specifically, how to rotate objects around an anchor point. And you can always modify the design to look like a turntable, as many DJs still use vinyl, especially due to the vinyl resurgence in the last few years.

You might be thinking, didn’t we rotate circles in the first project? Well, this project is different. In the last project, the rotation animation we applied was on SwiftUI-created shapes, (specifically, circles), but in this project, we will be applying a rotation animation onto a photo image, then controlling it with a button, and mixing in some sounds to add to the user experience.

Before we start, let’s list our objectives for this project:

  • Adding...
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