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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Toc

Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Time for action – calling C code from Java

Let's create our first native method and call it from the Java side:

  1. Open src/com/packtpub/store/Store.java and declare one native method to query the Store. This method returns int with the number of entries in it. There is no need to define a method body:
    package com.packtpub.store;
    
    public class Store {
        static {
            System.loadLibrary("com_packtpub_store_Store");
        }
    
        public native int getCount();
    }
  2. Open src/com/packtpub/store/StoreActivity.java and initialize the store. Use its getCount() method value to initialize the application title:
    public class StoreActivity extends Activity {
        ...
        public static class PlaceholderFragment extends Fragment {
            private Store mStore = new Store();
         ...
            public PlaceholderFragment() {
            }
    
            @Override
            public View onCreateView(LayoutInflater inflater,
                                     ViewGroup container,
                               ...
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