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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Texturing the landscape with mud and rocky snow

Now it’s time to use the Mud material and the mask we created, but before doing that, let’s put the landscape’s material called Mountain into a group.

Using groups to organize the rocky snow landscape node setup

Let’s reconnect the Mountain material that we disconnected in the previous Creating a Texturing mask section.

Next, let’s put the landscape’s material called Mountain into a group to keep our node setup organized:

Figure 9.24 – The Mountain node setup

Figure 9.24 – The Mountain node setup

Repeat the same steps we followed for the Mud group material – and don’t forget to rename the Group Output slots of the Mountain material please as shown in Figure 9.17.

Now we have three node groups: Mud, Mask, and Mountain.

Let’s bring in all the node groups we have created – they are saved in Blender nodes now. Press Shift + A in Shader Editor, go to Group...

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