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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
Tools
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Creating a water material

Now that we have our plane, let’s add a material called Water to it:

  1. Select the plane object.
  2. Go to Material Properties.
  3. Add a material called Water to the plane object.
  4. Switch the bottom menu of Blender to Shader Editor so that we can edit our material.

Here are the preceding steps shown in our Blender scene:

Figure 7.2 – Adding a Water material to the river plane

Figure 7.2 – Adding a Water material to the river plane

The first thing to do is to delete the Principled BSDF node; we don’t need it to create our water material.

  1. Select the Principled BSDF node, press X, and it will be deleted. We’ll be left with the Material Output node alone:
Figure 7.3 – The Material Output node

Figure 7.3 – The Material Output node

To create water, we will need to mix two effects: reflectivity and transparency.

  1. Let’s add a Glass BSDF node. Search for it by hitting Shift + A in Shader Editor. This node works like a glass...
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