What is Particle System in Blender?
Particle systems are used to simulate large amounts of small moving objects, creating fire, dust, clouds, smoke, fur, grass, and other strand-based materials.
As of Blender 3.3, there are two types of Particle System configurations: Emitter and Hair. In this chapter, we’ll be focusing on the second type – which is Hair. The most common use of the Hair type of Particle System in Blender is to scatter objects across a surface.
Why should I use the Hair type of Particle System?
You might wonder why you should bother learning about this particle system stuff, which potentially seems intimidating from its name. I will show you why.
You can proceed without learning about this particle system thing, but let me tell you, this is the difference between hard and smart work. A task that could take up to 2 hours of hard work can be achieved in 10 minutes using particles with ease.
I want you to consider this situation – your...