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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Chapter 6. Robot Rampage – Multi-Axis Mayhem

In the depths of a top secret research facility, a supercomputer has gone rogue. It has reached out over the worldwide network and seized control of automated factories across the globe. In these factories, it has begun building tank-like robotic warriors.

In Robot Rampage, the player takes on the roll of a robo-tank "fighting for the good guys". The player moves from factory to factory, shutting down the computer-controlled manufacturing facilities and destroying the enemy robots.

Robot Rampage is a multi-axis game—the player's movement and weaponry are controlled separately, allowing them to move and fire in any combination of directions simultaneously.

In this chapter, we will begin constructing the Robot Rampage project and explore the following topics:

  • Using a camera class to view a world larger than the game window

  • Creating a sprite class that is aware of coordinates in the larger world

  • Building a tile-based game world map

  • Building a player sprite...

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