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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – utilizing Terrain.fx


  1. 1. In the Terrain.cs class file, add the following to the Draw() method, right after setting CurrentTechnique for the effect:

    effect.Parameters["terrainTexture1"].SetValue(terrainTexture);
  2. 2. In the BuildVertexBuffer() method of the Terrain class, add the following right after the position of the vertex is set inside the loop:

    vertices[x + (z * width)].TextureCoordinate =
        new Vector2((float)x / textureScale, (float)z / textureScale);
  3. 3. Execute the program and view the textured terrain, as shown in the following screenshot:

What just happened?

We now have a simple grass texture mapped to our terrain. It is still a bit difficult to make out the features of the landscape, but they are certainly more visible than when the whole thing was just a red blob. We will come back to improving the look of our terrain in Chapter 8, Tank Battles – Ending the War.

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