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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Sound effects


Mars Runner is playable at this point, but like all of our games, so far it is completely silent. The audio queue provided by sound effects synced to the action in a game contributes greatly to the immersive feeling a player experiences. We can build an easy-to-use class to play sound effects that could be added to any of our games.

Note

Generating sound effects

There are numerous sound effect libraries on the Internet that offer downloadable effects, but rarely are the license terms for these libraries very clear on the permitted usages of the sounds, especially as many of them are compilations of sounds found elsewhere and not original creations. As with graphics resources, http://www.opengameart.org is a great source for music and sound effects with clearly specified licenses. Alternatively, you can generate or record your own sound effects. The sound effects included with the audio package for this chapter were all generated using the sfxr sound generator program, available...

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