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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – updating the menu


To update the menu for Mars Runner, perform the following steps:

  1. 1. In the MenuScreen class file, add two new fields to the Fields region as follows:

    int menuTitleYPos = 80;
    int menuEntryYStart = 175;
  2. 2. Add a new constructor to the MenuScreen class, in addition to the existing constructor (located in the Initialization region) as follows:

    public MenuScreen(string menuTitle, int titleYPos, int menuYPos)
    {
        this.menuTitle = menuTitle;
    
        TransitionOnTime = TimeSpan.FromSeconds(0.5);
        TransitionOffTime = TimeSpan.FromSeconds(0.5);
        menuTitleYPos = titleYPos;
        menuEntryYStart = menuYPos;
    }
  3. 3. In the Update and Draw region of the MenuScreen class, modify the line of code in the UpdateMenuEntryLocations() method that specifies the base position vector, replacing 175f with our new menuEntryYStart variable, as follows:

    Vector2 position = new Vector2(0f, menuEntryYStart);
  4. 4. In the Draw() method, modify the line that sets the titlePosition vector by replacing...

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