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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – beginning the MarsTrack class


To create a track for the player to drive on, perform the following steps:

  1. 1. Add a new class file called MarsTrack.cs to the Mars Runner project.

  2. 2. Add the following using directives to the top of the MarsTrack class file:

    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework;
  3. 3. Add fields to the MarsTrack class as follows:

    #region Fields
    private GraphicsDevice device;
    private Texture2D marsTexture;
    
    private List<VertexBuffer> vertexBuffers = new List<VertexBuffer>();
    private List<IndexBuffer> indexBuffers = new List<IndexBuffer>();
    
    private float terrainScale = 30f;
    
    private int[] track;
    #endregion
  4. 4. Add a constructor to the MarsTrack class as follows:

    #region Constructor
    public MarsTrack(GraphicsDevice device, ContentManager content)
    {
        this.device = device;
        track = GenerateTrack(100);
        marsTexture = content.Load<Texture2D>(@"Textures\mars_surface...
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