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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – customizing the Initialize() method


Add the following code snippet to the Ini tialize() method before base:Initialize():

playerScore = 0;

What just happened?

The only initialization we need to do is set the player's score to zero. Even this initialization is not strictly necessary, as zero is the default value for an int variable, but it is a good practice not to assume that this work will have been done for us.

Note

Initialize() versus LoadContent()

In practice, much of a game's initialization actually takes place in the LoadContent() method , which we will discuss next, instead of the Initialize() method. This is because many times the items we want to initialize require content assets in order to be properly created. One common use for the Initialize() method is to set the initial display area (resolution) and switch into full screen mode.

You have been reading a chapter from
XNA 4 3D Game Development by Example: Beginner's Guide
Published in: Sep 2012
Publisher: Packt
ISBN-13: 9781849687089
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