The cube
With our maze in place, we can now turn our attention to creating the cube that the player will be chasing in Cube Chaser. We will continue to use triangles built by hand to represent our cube, but this time instead of giving the triangles solid colors, we will see how to map a texture image onto the faces of the cube.
A texture is a two-dimensional bitmap image that is projected onto a 3D object in order to give the object the desired appearance. By using a texture instead of a vertex color, we can give the cube surface details. In the case of our cube, we will use a circuit board image, but we could just as easily apply a photograph or any other type of image as the cube's texture.
In order to create the cube, we will add the texture to our game's content project and build the cube's vertices.