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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

The cube


With our maze in place, we can now turn our attention to creating the cube that the player will be chasing in Cube Chaser. We will continue to use triangles built by hand to represent our cube, but this time instead of giving the triangles solid colors, we will see how to map a texture image onto the faces of the cube.

A texture is a two-dimensional bitmap image that is projected onto a 3D object in order to give the object the desired appearance. By using a texture instead of a vertex color, we can give the cube surface details. In the case of our cube, we will use a circuit board image, but we could just as easily apply a photograph or any other type of image as the cube's texture.

In order to create the cube, we will add the texture to our game's content project and build the cube's vertices.

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