Summary
Cube Chaser is well under way! Even though it currently has no walls, we can draw the beginnings of our 3D world and move around using an FPS style camera. We have looked at the 3D coordinate system and the various components of the camera used to view the world. We now have the basic mechanism in place that we will build upon to limit the player's ability to move through walls once we have constructed them.
In the next chapter, we will continue to build the Cube Chaser game, creating the maze walls and detecting player-wall collisions.