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wxPython Application Development Cookbook

You're reading from   wxPython Application Development Cookbook Over 80 step-by-step recipes to get you up to speed with building your own wxPython applications

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287732
Length 264 pages
Edition 1st Edition
Languages
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Author (1):
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Cody Precord Cody Precord
Author Profile Icon Cody Precord
Cody Precord
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Toc

Table of Contents (12) Chapters Close

Preface 1. wxPython Starting Points FREE CHAPTER 2. Common User Controls 3. UI Layout and Organization 4. Containers and Advanced Controls 5. Data Displays and Grids 6. Ways to Notify and Alert 7. Requesting and Retrieving Information 8. User Interface Primitives 9. Creating and Customizing Components 10. Getting Your Application Ready for Release Index

Starting with the easy button

The button is probably one of the most commonly used UI controls in any application's user interface. The button control in wxPython has received some attention in recent versions and has had some useful new features added to it to make it an even more powerful control than it was in the past. In this recipe, we will explore some of the functionalities that the default button can provide, including the new features to support bitmaps that were added in wxPython 2.9.1.

How to do it…

Perform the following steps:

  1. First, let's define a Panel class and start adding some buttons to it. It will act as the container to hold and organize the buttons we make. Using the following code:
    class MyPanel(wx.Panel):
        def __init__(self, parent):
            super(MyPanel, self).__init__(parent)
    
            # Sizer to control button layout
            sizer = wx.BoxSizer(wx.HORIZONTAL)
  2. Next, we will create a simple stock button using a common ID with no label specified and...
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