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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Point sprites


Common techniques in many 3D applications and games are particle effects. A particle effect is a generic term for any special effect created by rendering groups of particles (displayed as points, textured quads, or repeated geometry), typically with some simple form of physics simulation acting on the individual particles. They can be used for simulating smoke, fire, bullets, explosions, water, sparks, and many other effects that are difficult to represent as a single geometric model.

One very efficient way of rendering the particles is to use point sprites. Typically, if you render vertices with the POINTS primitive type each vertex will be rendered as a single pixel on the screen. A point sprite is an extension of the POINTS primitive rendering where each point is provided a size and textured in the shader.

A point sprite is created by setting the gl_PointSize value in the vertex shader. It can be set to either a constant value or a value calculated from shader inputs. If...

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