Low level APIs like Vulkan give us much more control over the hardware than higher level APIs similar to OpenGL. This control is achieved not only through resources we can create, manage, and operate on, but especially through communication and interaction with the hardware. The control Vulkan gives us is fine grained, because we explicitly specify which commands are sent to hardware, how and when. For this purpose command buffers have been introduced; these are one of the most important objects Vulkan API exposes to developers. They allow us to record operations and submit them to hardware, where they are processed or executed. And what's more important, we can record them in multiple threads, unlike in high level APIs like OpenGL, where not only are commands recorded in a single thread, but they are recorded implicitly by the driver and sent to hardware without any control from the developers...
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Ukraine
Luxembourg
Estonia
Lithuania
South Korea
Turkey
Switzerland
Colombia
Taiwan
Chile
Norway
Ecuador
Indonesia
New Zealand
Cyprus
Denmark
Finland
Poland
Malta
Czechia
Austria
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Netherlands
Bulgaria
Latvia
South Africa
Malaysia
Japan
Slovakia
Philippines
Mexico
Thailand