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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Creating the Player GameObject

The player is made up of a single GameObject. This object will contain the first-person camera, a collider, and a light source. Our GameObject will not need a light source until we address the environment in the Setting the mood section, but we can create the other components by following the steps listed here:

  1. Create an empty GameObject in the Hierarchy panel, rename it Player, and move it to 0,1,0.5 using the Inspector. This object will house the VR camera and scripts needed for player control.
  2. Change the Player tag from Untagged to Player using the Inspector panel.
  3. With the object still selected, add a Capsule Collider by clicking the Add Component button in the Inspector window. Enter capsule in the search field or select Physics from the list of categories. Next, select Capsule Collider from the list to assign it to the Player GameObject.
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