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Virtual Reality Blueprints

You're reading from   Virtual Reality Blueprints Create compelling VR experiences for mobile and desktop

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Product type Paperback
Published in Feb 2018
Publisher Packt
ISBN-13 9781786462985
Length 250 pages
Edition 1st Edition
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Authors (2):
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John Williamson John Williamson
Author Profile Icon John Williamson
John Williamson
Charles Palmer Charles Palmer
Author Profile Icon Charles Palmer
Charles Palmer
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Table of Contents (12) Chapters Close

Preface 1. The Past, Present, and Future of VR FREE CHAPTER 2. Building a Solar System for Google Cardboard 3. Building an Image Gallery System for the Gear VR 4. Adding User Interactions to the Virtual Gallery Project 5. Fighting Zombies on the Oculus Rift 6. Scripting Zombies for the Oculus Rift 7. Carnival Midway Games — Part 1 8. Carnival Midway Games — Part 2 9. VR Hardware Roundup 10. VR Terms and Definitions 11. Other Books You May Enjoy

Adding User Interactions to the Virtual Gallery Project

"Learning is not attained by chance, it must be sought for with ardor and diligence."
- Abigail Adams

In this chapter, we will expand on the virtual gallery environment by adding scripts to control user interactions and building, the final executable. The steps outlined here are for the novice programmer, but our hope is that anyone with C# experience will expand these lessons to create something new and innovative:

Figure 4.1: Virtual Gallery environment in the Unity engine

Our Virtual Gallery project is coming along nicely. To complete it, we only need to define the scripts, add images, and build an executable for the Gear VR. However, before we get started on the scripts, we need to discuss how virtual...

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