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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Adopting the prototyping mindset

Prototyping is a common practice in many disciplines. Everybody understands the benefits of trying a scale plane in a wind tunnel before building the real aircraft. It is better to check and correct the aerodynamics of a smaller-scale plane model than discovering any issue once the real one is built and in flight. This is also true for apps.

Model of the supersonic transport in the NASA full-scale wind tunnel in 1973 (Source: https://commons.wikimedia.org/wiki/File:SST_model_in_Wind_Tunnel.jpeg)

A prototype may look similar to a real product, but they are very different in nature. A prototype does not have to work, it only has to look like it does. In addition, a prototype only tries to simulate a few aspects from those that the final product will have, in particular, those aspects the designer considers more important to learn about.

Prototyping...

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