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Using Yocto Project with BeagleBone Black

You're reading from  Using Yocto Project with BeagleBone Black

Product type Book
Published in Jun 2015
Publisher
ISBN-13 9781785289736
Pages 144 pages
Edition 1st Edition
Languages
Authors (2):
Hafiz Muhammad I Sadiq Hafiz Muhammad I Sadiq
Profile icon Hafiz Muhammad I Sadiq
Irfan Sadiq Irfan Sadiq
Profile icon Irfan Sadiq
View More author details
Toc

Table of Contents (17) Chapters close

Using Yocto Project with BeagleBone Black
Credits
Foreword
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Welcome to Yocto Project and BeagleBone Black 2. What's BitBake All About? 3. Creating the helloworld Recipe 4. Adding Multimedia to Your Board 5. Creating and Exploring Layers 6. Your First Console Game 7. Turning BeagleBone into a Home Surveillance System 8. BeagleBone as a Wi-Fi Access Point Index

BitBake execution


To get us to a successful package or image, BitBake performs some steps that we need to go through to get an understanding of the workflow. In certain cases, some of these steps can be avoided; but we are not discussing such cases, considering them as corner cases. For details on these, we should refer to the BitBake user manual.

Parsing metadata

When we invoke the BitBake command to build our image, the first thing it does is parse our base configuration metadata. This metadata, as we have already seen in the previous chapter, consists of build_bb/conf/bblayers.conf, multiple layer/conf/layer.conf, and poky/meta/conf/bitbake.conf. This data can be of the following types:

  • Configuration data

  • Class data

  • Recipes

Key variables BBFILES and BBPATH, which are constructed from the layer.conf file. Thus, the constructed BBPATH variable is used to locate configuration files under conf/ and class files under class/ directories. The BBFILES variable is used to find recipe files (.bb and...

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