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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Toc

Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer 2. Physics Asset Tool FREE CHAPTER 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Summary


A simulation of mass change or a series of changes is a kind of art in the game world. A sufficient blueprint by developers can synchronize the physics behind the scenes. The presentation and quality of the simulation is based on the artist's efforts and madness.

Based on what you learned in this chapter, imagine that you (as a developer) try to put 50 objects on the stage. When you shoot at one, all get destroyed within a delay of a second. Also, you (as an artist) should design how and in which way the objects get destroyed and probably ask developers to make life easier with some blueprints. This great mix of developers and artists in the game design is one of the powerful aspects of Unreal Engine 4.

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