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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer 2. Physics Asset Tool FREE CHAPTER 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Simulating complex physics – destruction


If you want to destroy an object in the game into small pieces, you have to break it into small objects and save the model as a huge file that needs heavy processing by the machine to render, and it also takes time to make animation for each piece. Some designers have ignored this method by replacing objects with some particle system over the object position.

Today, Unreal Engine 4 not only solves this issue, but also provides features and properties to customize the destruction of an object. Depending on the artistic or reality-based features of the game, you can simulate the way the energy flows and destroys the object and control the physical aspects of the target at the same time. Each destruction is simply an interaction or collision between two objects. This displays special visual presentations during a specific period of time in the game world. In our example, we will simulate the bullet from the first person shooter map in UE4 over a simple...

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