Simulating complex physics – destruction
If you want to destroy an object in the game into small pieces, you have to break it into small objects and save the model as a huge file that needs heavy processing by the machine to render, and it also takes time to make animation for each piece. Some designers have ignored this method by replacing objects with some particle system over the object position.
Today, Unreal Engine 4 not only solves this issue, but also provides features and properties to customize the destruction of an object. Depending on the artistic or reality-based features of the game, you can simulate the way the energy flows and destroys the object and control the physical aspects of the target at the same time. Each destruction is simply an interaction or collision between two objects. This displays special visual presentations during a specific period of time in the game world. In our example, we will simulate the bullet from the first person shooter map in UE4 over a simple...