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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Toc

Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer 2. Physics Asset Tool FREE CHAPTER 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Vehicle Blueprint – a content overview


A vehicle in Unreal Engine 4 contains a number of different types of assets:

  • A Skeletal Mesh

  • A Physics Asset

  • An Animation Blueprint

  • A Vehicle Blueprint

  • One or more Wheel Blueprints

  • A Tire Type Data Asset

Let's start by creating the necessary game project so that we have access to a Vehicle Skeletal Mesh by default, and we don't have to create our own in a third-party 3D modeling program. To do so, let's open the Epic Games Unreal launcher and navigate to the Learn tab. Here, scroll down to the Example Game Projects section and find the Vehicle Game project template. Select this project and then the Download option:

Once successfully downloaded, we can create the project by navigating to the Library tab of the Unreal Engine launcher, scroll to the very bottom of the page to the Vault section, and select the Create Project option for Vehicle Game:

When we select the Create Project option, it will ask us for a name of the project. Let's call this project...

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