Summary
In this chapter, we created our own working vehicle with the Vehicle Game Project Example template step by step from scratch. In the process of doing so, we accomplished certain tasks.
First, we downloaded and created a project using the Vehicle Game Project Example template so that we could have access to several resources and content available to create a basic vehicle and a template racing game. Then, we created our own Physics Asset using PhAT with the default buggy skeletal mesh as a base and implemented our own Physics Bodies to the vehicle.
Next, we created all the necessary blueprints and data assets required in constructing a working vehicle for our game. To begin with, we created a Wheel Vehicle Blueprint component that contained the VehicleMovement (Inherited) Component class. Then, we created two different types of Wheel Blueprints (one for the front wheels and another for the back wheels). Each has its own set of unique parameters. Lastly, we created the Vehicle Animation...