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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Toc

Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer 2. Physics Asset Tool FREE CHAPTER 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Creating the Vehicle Blueprints


To create a new Vehicle Blueprint, let's first navigate to our VehicleContent folder in Content Browser and then right-click on an area that is empty. From the context drop-menu, we will select the Blueprint Class option, click on the drop-down All Classes menu, search for the WheeledVehicle Pawn class, and name this blueprint BP_NewVehicle.

The WheeledVehicle Pawn blueprint contains an inherited component called VehicleMovement. This component allows you to have more control over the wheels and the overall behavior for the vehicle.

Next, we will need to create two different types of Wheel Blueprints for our vehicle (one for the front wheels and one for the back wheels). To get this going, let's navigate to the VehicleContent folder in Content Browser, right-click on an area of Content Browser that is empty, and select the Blueprint Class option. Now, in the context sensitive drop-down menu, enter Vehicle Wheel to locate the VehicleWheel Blueprint Object class...

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