The first physics constraint actor experience
Before we start working in Unreal Editor, we will need to have a project to work with. Perform the following steps:
- First, open Unreal Editor by clicking on the Launch button from Unreal Engine launcher.
- Start a new project from Project browser by selecting the New Project tab. Select First Person and make sure that With Starter Content is selected and give the project a name (
constraints_test
). - Once you are finished, locate the two cubes on your view. Select one and then click on the small icon in the top-right corner of your view:
- Now, you have four viewports on your screen. It's good practice when you are working with constraints to check your stage from four views. Now, select one of the cubes, middle-click on the top view, and press the F key. This automatically navigates all your viewports so that they are all focused on your actual selection.
- Now, we need to move one cube onto another one. Also, rotate the upper cube so that it fits the...