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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Concepts
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Toc

Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer 2. Physics Asset Tool FREE CHAPTER 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

The first physics constraint actor experience

Before we start working in Unreal Editor, we will need to have a project to work with. Perform the following steps:

  1. First, open Unreal Editor by clicking on the Launch button from Unreal Engine launcher.
  2. Start a new project from Project browser by selecting the New Project tab. Select First Person and make sure that With Starter Content is selected and give the project a name (constraints_test).
  3. Once you are finished, locate the two cubes on your view. Select one and then click on the small icon in the top-right corner of your view:
    The first physics constraint actor experience
  4. Now, you have four viewports on your screen. It's good practice when you are working with constraints to check your stage from four views. Now, select one of the cubes, middle-click on the top view, and press the F key. This automatically navigates all your viewports so that they are all focused on your actual selection.
    The first physics constraint actor experience
  5. Now, we need to move one cube onto another one. Also, rotate the upper cube so that it fits the...
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