Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

Arrow left icon
Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
Author Profile Icon Katax Emperore
Katax Emperore
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer 2. Physics Asset Tool FREE CHAPTER 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Customizing physics constraint actor

Now we know that this actor connects two objects to each other by supporting the gravity and physical aspects of each object. We also know that it is invisible to players. In addition, Physics Constraint Actor has some properties that strongly shape the physical behavior of objects. Let's start with position. Switch back to four views and move your Physics Constraint Actor close to the upper cube, as shown in the following screenshot:

Customizing physics constraint actor

Now, press Play and shoot the cube. As you can see, it even goes over the upper cube. It seems that the rotation point is going higher. This is correct. The exact description is that you move your physics constraint actor to the top. This basically changes the way these two objects behave based on physical rules.

Now, click on Stop. Then, click on your physics constraint actor and press F. In Angular Limits, in the Details section on the right-hand side, set Angular Swing 1Motion to Locked, Angular Twist Motion to Limited...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image