Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

Arrow left icon
Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
Author Profile Icon Katax Emperore
Katax Emperore
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer 2. Physics Asset Tool FREE CHAPTER 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Creating complex and custom collision hulls


When it comes to creating complex collision in the Static Mesh editor, we can use the Auto Convex Collision tool to customize the number of hulls and hull vertices that the collision mesh will have. For the purposes of this section, we will need to continue using Unreal_PhyProject that we created, and we will use the SM_Lamp_Wall asset as an example of how to generate custom and complex collision hulls. To navigate to this asset, we need to go to Content Browser and then to the Starter Content folder. Now, under props, we will find the SM_Lamp_Wall asset. Double-click on this asset to open the Static Mesh editor. If this static mesh has any default collisions applied to it, make sure to remove the said collision by navigating to the Collision drop-down menu and selecting remove collision. Make sure that the Collision Toggle option is set to on so that we can view the collision mesh in the Static Mesh editor.

For this asset, we will use the Auto...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image