Summary
Now, you can use PhAT to make your character move and reflect, which is similar to the real world. Keep in mind that working on PhAT is presenting the game story over the character behavior. It is an art because all the details and time that you spend here are directly monitored and tried by the player (perhaps hundreds of times while playing the game). It is good practice to imagine a character with some special behaviors, like movement, impact on other objects like walls, guns or fire, in real world; and then, try to recreate that behavior using Unreal Engine. It is a physical simulation with many details which we have gone through in this chapter. As a game designer, more practice will guarantee high quality results.
You can import the rigged mesh from the 3D software and apply the same physic assets to them. The mesh should be rigged in a proper way, which is similar to what we used as default in this chapter. Try the online sources by searching Unreal Engine 4 PhAT on YouTube...