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Unreal Engine Physics Essentials

You're reading from   Unreal Engine Physics Essentials Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781784394905
Length 216 pages
Edition 1st Edition
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Concepts
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Authors (2):
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Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Katax Emperore Katax Emperore
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Katax Emperore
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Table of Contents (10) Chapters Close

Preface 1. Math and Physics Primer 2. Physics Asset Tool FREE CHAPTER 3. Collision 4. Constraints 5. Physics Damping, Friction, and Physics Bodies 6. Materials 7. Creating a Vehicle Blueprint 8. Advanced Topics Index

Changing units of measurement in 3ds Max and Maya

For both character and environmental artists, it is very important to know how to change the units of measurement in the third-party 3D modeling so that when assets are exported from the art program and then imported to Unreal Engine 4, the scale is correct and as intended by the artist. Keeping in mind that Unreal Engine 4 uses the measurement conversion of 1 uu equaling 1 cm by default, we want to make sure that the units of measurement in our 3D art program uses the same conversion.

To change the units of measurement in 3ds Max (2013 version), select the Customize option and then Units Setup. Here, click on the System Unit Setup button and change the units of measurement as follows:

Changing units of measurement in 3ds Max and Maya

In Maya, we can change the units of measurement by clicking on Window from the toolbar. Now, select Settings/Preferences from the drop-down window and then Preferences. In the Preferences dialogue box, select Settings. Under Working Units, we can change the linear units to centimeter.

Changing units of measurement in 3ds Max and Maya
Changing units of measurement in 3ds Max and Maya
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