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Unreal Engine Game Development Cookbook

You're reading from   Unreal Engine Game Development Cookbook Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781784398163
Length 326 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Acquainted with the UE4 Interface 2. Level Design – Building Out Levels or Greyboxing FREE CHAPTER 3. Creating Quality Interior Environments 4. Building the Great Outdoors – Exterior Environments 5. Lights, Camera, Action – Cinematics 6. Lighting and Shadows 7. Art Pipeline – Working with Materials 8. Blueprint Scripting – Level Effects 9. C++ Programming – Gameplay 10. User Interface 11. Publishing and Deployment Index

Using Trigger Volumes – opening a door using Matinee


Of course, there are many other things that we can do inside Blueprints instead of flickering a light. Another example would be to open a door when we get near it making use of Matinee.

Getting ready

Before we start working within the Unreal Editor, we will need to have a project to work with which contains the Starter Content that Epic provides. After the project is opened, go to the Example Code folder and drag and drop the HouseExample map provided into your project folder and open it.

How to do it…

In order to have our doors open, we will want them to be animated. To do this, we will use Unreal's Matinee system:

  1. Select both doors and ensure that the Mobility section is set to Movable. If this is not done, you may have errors in Matinee when we say we want to move them.

    Currently, our doors do not have collision. Let's fix this by looking at the common reasons for why things cannot be working correctly.

  2. Back in the Details tab, go into Collision...

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