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Unreal Engine Game Development Blueprints

You're reading from   Unreal Engine Game Development Blueprints Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781784397777
Length 352 pages
Edition 1st Edition
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Author (1):
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Nicola Valcasara Nicola Valcasara
Author Profile Icon Nicola Valcasara
Nicola Valcasara
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Chapter 7. An Open World Survival Game

Here we are, at the last chapter of this guide. In the previous chapters, we saw most of the aspects of UE4 and its Blueprint system, and we immediately used what we learned to create five interesting starting point for beautiful games. I used a simple approach in this book, why should we change now for this last chapter?

Here, we will look at the last few tools and aspects of a game and we will mix all the tools covered so far, improving our knowledge about them in order to create a more complex and variegate world for our games.

In this chapter, we will cover:

  • Landscape manipulation
  • Foliage
  • Blueprint superclasses
  • Light manipulation
  • Inventory and crafting system
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