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Unreal Engine Game Development Blueprints

You're reading from   Unreal Engine Game Development Blueprints Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781784397777
Length 352 pages
Edition 1st Edition
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Author (1):
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Nicola Valcasara Nicola Valcasara
Author Profile Icon Nicola Valcasara
Nicola Valcasara
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Toc

The game


For this chapter, we are going to extend the flying template of UE4. The final result will be a beat-the-time game where the player will fly around the level, trying to collect as many collectables as possible before the time ends. There will be a menu with buttons, particle system for the player and collectables, and a user interface that shows the score. We will also implement a power bar that increases when a collectable is collected and decreases when the player uses its boost.

Without further ado, let's open the launcher and create a new project, starting from the flying Blueprint template. Call it UFO_Run and, as usual, leave the other settings as the default:

What you will see once it opens is a stylized city, a nice sky and a pawn character that is ready to be used. The gameplay of the template allows you to fly around with your ship, move using the arrow keys, and accelerate/decelerate using spacebar or other keys (you can check the key binding of the level by navigating...

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