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Unreal Engine Game Development Blueprints

You're reading from   Unreal Engine Game Development Blueprints Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781784397777
Length 352 pages
Edition 1st Edition
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Author (1):
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Nicola Valcasara Nicola Valcasara
Author Profile Icon Nicola Valcasara
Nicola Valcasara
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Chapter 3. C++ Code – PAC-MAN

In this chapter, you are going learn how to write a code in UE4. Blueprint, as we saw in the previous chapters, is a wonderful tool that allows you to manage almost everything that you need for your project. Almost, yes, as even the most complex and complete tools have their limits and, at the moment, writing a code remains the only way to produce games with 100% freedom for exactly what, where, and how you want it.

In this chapter, we will cover the following:

  • Creating a class
  • Compiling and debugging a code
  • Communicating between Blueprint and code
  • Discussing navigation Meshes
  • Discussing simple artificial intelligence
  • Discussing collision type and preset
  • Discussing player input

UE4 is different from its precursor UE3 that used its own scripting language (UnrealScript). UE4 allows you to write your code in native C++. This should be easy for those of you who already know this language and will make life easier for those of you who are starting to learn...

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