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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Using a Post Process Volume

In order to access the different post process effects that Unreal has in store for us, we will need to place a specific actor in our level. This actor receives the name of Post Process Volume, which is a container in the shape of a box that specifies its area of influence. In this recipe, we’ll learn how to enable it in our scenes and how to work with it – something that will allow us to access many of the settings that we are going to be exploring later in this chapter.

Getting ready

I’ve prepared a scene for you to use as you traverse the different recipes of this chapter — it is a very simple one, but it should help demonstrate the different post process effects that we are going to be studying in the next few pages. You can locate the file by navigating to the following directory inside the Unreal project we are providing alongside this book: Content | Levels | Chapter09. The name of the scene is 09_01_Start, and as...

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