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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Optimizing Materials for Mobile Platforms

Moving away from the most powerful gaming and computing platforms means that we, as developers, have to adjust to less capable devices, and demanding elements, such as shaders, need to be tweaked in order to maintain performance.

In this chapter, we will take a look at how to bring our materials into a mobile environment and how to optimize them, using many of the built-in tools provided by Unreal.

In particular, we will learn about the following topics in this chapter:

  • Increasing performance through customized UVs
  • Creating materials for mobile platforms
  • Using the forward shading renderer for VR
  • Optimizing materials through texture atlases
  • Baking a complex material into a simpler texture
  • Combining multiple meshes with the HLOD tool
  • Applying general material optimization techniques

Here’s a sneak peek at what we will be creating:

Figure 6.1 – A look at some of the effects we’ll be looking at in the following recipes

Figure 6.1 – A look at some...

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