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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Working inside the Material Editor

Let’s get started working inside the Material Editor! This is where the magic explained in this book happens, as well as the place where we’ll spend most of our time, so we’d better get well acquainted with it, then! As with everything inside Unreal, you’ll be able to see that this space for creating materials is a very flexible one – full of customizable panels, rearrangeable windows, and expandable areas. And the best thing is you can place them wherever you want!

Because of its modular nature, some of the initial questions that we need to tackle are the following: how do we start creating materials? And where do we look for the most used parameters? Having different panels means having to look for different functionalities in each of them, so we’ll need to know how we can find our way around the editor. We won’t stop there, though – this new workspace is packed with plenty of useful little...

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