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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Packaging the game

During the development process, we extensively played the Pangaea game within Unreal Editor. However, our goal is to make the game accessible to players without requiring them to install Unreal Engine. Luckily, Unreal Engine provides a convenient packaging feature that allows us to create standalone install packages for various platforms. This means we can distribute the Pangaea game as a separate application for Windows, macOS, iOS, Android, and more. To demonstrate this, we will create a Pangaea Windows game installation package.

Prior to the packaging process for the game, certain project settings need to be configured.

Configuring the project settings for packaging

To successfully package a game, as the bare minimum, there are two tasks you need to complete, as follows:

  • The first task involves setting the project defaults, which entails designating the default game mode, player pawn, and so on
  • The second task involves including the necessary...
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