Summary
ln this chapter, you learned about textures and materials. You understand how to UV map 3D models that are either organic-shaped or mechanical-shaped in form.
You also gained knowledge about how to fix shading issues and triangulate and separate mesh components. Finally, you have learned how to bake texture maps in xNormal.
Going forward from here, in Chapter 5, Texturing Your Models inside Quixel Mixer, our learning journey will take us to the procedural texturing exercises, where we will texture both the Alien Plant and Robot Drone models.