Chapter 17: Creating Three Simple Animations for the Robot in UE5 Sequencer
In the previous chapter, we animated a subtle swaying animation cycle for our Alien Plant on the animation rig that only uses Forward Kinematics (FK). In this chapter, we will animate three animation cycles for our Robot Drone. Our robot has Inverse Kinematics (IK) controllers on its arms. This will give us a chance to get used to animating with IK controllers. You'll see for yourself how useful this kind of controller is for your animation workflow.
We will also learn how to save and load poses onto our Control Rig. Poses in animation are like a snapshot recording of all the transform values on all your controllers on your Control Rig. This is useful if you want your animations to start or end at exactly the same pose so they can seamlessly play from one to another.
In this chapter, we will cover the following:
- Animation A: idle cycle
- Animation B: movement cycle
- Animation C: action...