Animation A: idle cycle
In computer game animation, it is very common to have an idle cycle for a character. This is the kind of animation where the character does almost nothing. Typically, in a computer game, this is where the player is not pressing any buttons on the gamepad or keyboard and the character is just standing there. You'll notice during these times in games that the character normally has something like just a subtle breathing animation.
This is an idle cycle. It is an animation that repeats so the character still looks alive while doing nothing. If there was no animation the character would look like a statue and not alive. In some games, if you leave the character standing there long enough, it might scratch its head or look around. These animations are normally called fidget animations.
We will only need an idle cycle animation since the final sequence we will put together at the end of this book will be short, so there's no need for fidget animations...