Since each player has their own screen, it makes sense that their UI will only display information that is relevant to them. In this recipe, we will see how to handle UI network events.
Handling UI network events
Getting ready...
You should complete the Replication properties over the network recipe in this chapter, as well as be familiar with creating HUDs, which you can learn more about in Chapter 14, User Interfaces – UI and UMG.
How to do it...
- From your Visual Studio project (File | Open Visual Studio), open the Source\<Module> folder and from there...