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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Creating a candle material with SSS


One of the first materials we'll explore outside the opaque blend mode realm is going to be wax. Wax! I think that this can serve as a good first example in this journey we are about to start, as it is a nice bridge between the Chapter 3, Opaque Materials and Texture Mapping, and some of the further recipes you'll find in this one. Why? Well, we'll be using the SSS shading model in order to build up this material, and that is neither too different from the previous opaque model nor too similar to some others that we'll be seeing in a few pages. 

Getting ready

You can follow along by opening the 04_01_Subsurface_Start map located inside the Content / UE4ShadersAndEffects / Maps / Chapter04 folder. As always, all of the assets that you'll be seeing in the next few pages can be found in there—but what if you want to use your own?

You'll need a couple of things, as you did in previous chapters—the first being a basic scene setup with some lights so that we can...

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