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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Introduction


Even though we have already exposed ourselves to a material in Unreal Engine 4, that was back in the first chapter. We were toddlers back then! Not really, but that experience was an introductory one. Seeing the inner workings of a PBR material got us close to the material editor and several of its nodes, but we are yet to properly use and master them. And that's what we are planning to do now.

Starting gently—as we always do—we'll begin working on a simple scene where we'll learn how to set up a proper material graph for a small prop. Beyond that, we can also look at how to create materials that are going to be applied on large-scale models, and what clever techniques can be implemented to balance quality and performance. And from there, we will also take a look at a bunch of other interesting resources: material effects driven by the position of the camera, large-scale optimizations, and semi-procedural creation techniques:

Let's get started!

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