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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering 2. Post-Processing Effects FREE CHAPTER 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Chapter 5. Beyond Traditional Material Uses

All of the materials and techniques we've seen so far had one thing in common: they were designed to affect the look of our scenes. Many shaders fall under this category, and it seems logical given the real-world definition of what a material is. However, they can also be useful in many ways other than the one described when working with real-time applications. In this chapter, we will look at the following recipes:

  • Using an emissive material to light the scene
  • Playing a video from the internet on a screen
  • Creating a CCTV camera feed
  • Highlighting interactive elements within our game
  • Creating a video game compass
  • Creating a mini map

As you can see, there are other interesting uses for materials that can help game or app development. Let's explore them in the next recipes!

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