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Unity UI Cookbook

You're reading from   Unity UI Cookbook Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885822
Length 284 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Toc

Table of Contents (12) Chapters Close

Preface 1. UI Essentials 2. Implementing Counters and Health Bars FREE CHAPTER 3. Implementing Timers 4. Creating Panels for Menus 5. Decorating the UI 6. Animating the UI 7. Applying Runtime Customizations 8. Implementing Advance HUDs 9. Diving into 3D UIs 10. Creating Minimaps Index

Animating a button when the cursor is over it


In this recipe, you will learn how to animate a button when the cursor is over it. You will also learn how to use an Animator controller to handle generated animations from the Button (Script) component and how to change these animations.

How to do it...

  1. First of all, we have to create a UI button. Right-click on the Hierarchy panel, then go to UI | Button, and rename it Animated Button. Of course, it is possible to resize, change Source Image, the text, and place it as we wish.

  2. Now, we need to change the Transition mode in order to use a controller to animate it. In the Button (Script) component, click on Transition and select Animation. If you don't want to create a controller from scratch, click on the Auto Generate Animation button that has just appeared in the Inspector, as shown here:

  3. Now, Unity will ask us where to save the new controller, and we have to give it a name. Let's choose a folder in our Project, rename it AnimatedButton.controller...

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